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BASKETBALL RULES

A: Code of Conduct

- Please see link to VIBE Annual BasetballTournament Code of Conduct

B: Spirit of the Game

- VIBE relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules or the basic joy of play. Protection of these vital elements serves to eliminate unsportsmanlike conduct from the Basketball Court . Actions such as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions or other "win-at-all costs" behaviour, are contrary to the spirit of the game and must be avoided by all players.

C: General Information

- Participants may play for one Basketball team.

- Maximum of 6 players per team

- The league is open to any and everyone.

- Team Captains must have all of their players registered by 6pm.

- All participants MUST be registered or they will NOT be permitted to play. Under some circumstances spares will be allowed.

- Players in attendance much check in with the league official or organizer. Individuals are responsible for ensuring that their attendance is recorded. 

- Team Pinnies will be given out at the beginning of the tournament

- Intramural & Adult League Basketball shall be governed by the current F.I.B.A. Rule Book combined with VIBE League rules.

- Fighting is strictly prohibited. Anyone who fights will be automatically removed. If an official feels that a player attempts to injure an opposing player deliberately the player will be removed. A zero tolerance policy is in effect.

D: Game Supervision

- There will be a referee provided for all games. League officials/referees are responsible for checking eligibility, signing in players, and officiating the game. League officials and referees are to be treated with respect. All officials, referees and organizers decisions are final. Any abuse of officials, referees, or organizers will result in a game misconduct and possible ejection from the tournament. Team Captains should be dealing with the league official or referee on behalf of their team and are responsible for the conduct of their teammates.

E: Equipment

- Any elbow, hand, finger, wrist or arm guard, cast or brace made of any hard substance even though covered with soft padding shall always be declared illegal.

- Only non-marking court shoes are allowed on the courts.

- No jewelry, earrings, nose rings etc.

- Standard sized Basketball nets will be used.

- Standard sized Basketball will be used.

F: Rules

PLAYERS

- Games will be played 3 vs 3.

- Team will have maxium of 6 players per team

- Recommended that teams carry enough players to substitute and maintain ratio.

- Team must have a minimum of 2 players at the beginning of the game for the game to count. If not, the game will be counted as a forfeit.

- Teams may pick up other players at the discretion of the opposing team’s captain and approval of the Tournament organizer. This game may be counted in the standings if agreed to by the opposing team.

- All players must be signed onto the team roster.

- Teams must have their roster set prior to playing their first game.

TIME

- A game shall between 15 minutes to 30 minutes or first to 15 or 21 points and shall finish within the time scheduled regardless of time on clock.

- Teams are urged to be on time in order to facilitate the start and completion of games in a timely manner. NO additional time will be awarded to make up for time lost. Time will be kept by the referee and the referee alone.

- Each team may be granted one one-minute time-out.

- There is no OT during group games.

- In the last 2 minutes of the game the clock will be stopped for all official's whistles if the score differential is 3 points or less.

BOUNDRIES

- Game is played on Half of a Regular Basketball size court.

JUMP BALLS

- Jump ball to start game

- The one losing initial jump ball gets possession for the next jump ball situation. - Alternating possession between teams thereafter for all jump ball situations.

PLAYER SUBSTITUTIONS

- A substitute who desires to enter shall report to the referee and will be called onto the floor at the designated time.

FOULS & FREE THROWS

- A foul is an infraction of the rules, the penalty for which is posession of the ball. An intentional foul is a personal or technical foul, which in the judgment of the official appears to be designed or premeditated.

- A player shall not-hold, push, charge, trip, nor impede the progress of an opponent by extending an arm, shoulder, hip, knee, or by bending the body into other than normal positions, nor use any rough tactics.

- Officials/Scorekeepers will now be counting personal fouls. Players receiving 5 personal fouls in a game will “foul out” and be ineligible to return for that game.

- All Personal Fouls will count as Team Fouls. - Six (6) - Team Fouls results in BONUS (Fouled player shoots a free throw)

- Player controlled fouls - A player control foul is a common foul committed by a player while he/she is in control of the ball. Results in possession.

- Holding: - Holding is a personal contact with an opponent which interferes with their freedom of movement. Results in possession.

- Blocking - Personal contact which impedes the progress of an opponent who does or does not have the ball. Results in possession.

- Flagrant - This is when a foul could seriously injure an opponent. A player that commits a flagrant foul will be ejected from the game.

- Technical fouls - Technical fouls will be given if:

- (a) Participate after having been disqualified.

- (b) Grasp either basket for an extended period of time (Official's judgment).

- (c) Cause the backboard to vibrate while the ball is in flight during a try or when the ball is touching the backboard, or is on or in the basket or in the cylinder above the basket. (Official's judgment)

- (d) Wear jewelry while playing the game.

- (e) Enters the game without being beckoned by the Official.

- (f) An unsportsmanlike foul is a technical foul which consists of unfair, unethical or dishonourable conduct.

Use of unsportsmanlike tactics are as followed:

- Disrespectfully addressing or contacting an Official in such a way as to indicate resentment.

- Using profanity or racial slurs towards opponents, players or Officials.

- Baiting an opponent

- Climbing on a teammate to secure greater height to handle the ball.

- Knowingly attempting a free throw to which the individual is not entitled.

- Technical fouls count as personal fouls.

- Players receiving 2 technical fouls in one game will be ejected from the game.

- Players receiving 5 technical fouls in the tournament will be suspended for one game.

- Players receiving 8 or more technical fouls in the tournament will come under review and possibly be banned.

- Free throws

- When a free throw is awarded, an Official shall take the ball to the free throw line. The offended player shall attempt the free throw unless injury prevents them from doing so.

- An opponent of the free thrower shall occupy each lane space adjacent to the end line.

- A teammate of the free thrower is entitled to the next adjacent lane space on each side of the lane.

- Not more than one player may occupy any part of a designated lane space.

- Players must be either in spaces along the lane or behind the three point line.

- Restriction for players in marked lane spaces end when the ball is released by the thrower.

- Restrictions for thrower and players not occupying marked lane spaces end when the free throw attempt touches the rim, backboard or free throw ends.

- Free throw shall be awarded under the following conditions:

- Technical foul (1 throw and possession)

- Flagrant foul (2 throws and possession)  

VIOLATION

- These violations cause loss of possession of the ball and will result in a throw-in:

- Out of bounds: The ball is considered out of bounds when it touches the ground outside the lines of the court. The lines themselves are considered out of bounds as well. It is also out of bounds if the ball touches a player who has any part of their body touching the ground out of bounds.

- Travelling: players have to dribble or bounce the ball while they are walking or running. When stopped dribbling one foot will become your pivot foot. Players cannot move their pivot foot or lift it off of the ground once planted.

- Double dribble: Players only get to dribble when in motion with one hand. If a player stops dribbling they have to pass it to another player or shoot the ball. If a players starts dribbling again it is called double dribbling.

- Carrying over (palming): Carrying, or palming, is like a double dribble. Players may not put the palm of their hands under the ball or carry the ball in one hand for a long time. This is similar to holding the ball and a double dribble.

- Lane violation: During a free throw shot, players will line up on both sides of the lane. If they jump into the lane prior to the shot, it will be called a lane violation. If it was an offensive player, a made shot will not count. If it was a defensive player, a missed shot will not count and the shooter will get another try.

- Kick ball: Players are not allowed to intentionally kick the ball. If a defensive player kicks the ball, the offensive team will get it out of bounds.

- Three seconds in the key: Offensive players are not allowed to stay in the free throw lane, or key, for more than three seconds. Anytime they leave the key or the ball hits the rim, the three second count starts over again.

 

- Goaltending: Goaltending is when a player interferes with a shot when it is above the rim, but still on its downward path to the basket, interferes with the ball while on the rim of the basket, or touches the net or rim while the ball is being shot. If goaltending is called on the defense, the shot is called good. If goaltending is on the offense, then the shot does not count and the defense gets the ball.

THROW-INS

- When a team is entitled to a throw-in, an Official shall clearly signal the foul or violation, designate the throw-in spot unless it follows a successful basket or an awarded basket, and the player or team entitled to the throw-in.

LIVE & DEAD BALLS

- The ball can be either live or dead.

- The ball becomes live when:

- During a jump ball, the ball leaves the hand(s) of the crew chief on the toss.

- During a free throw, the ball is at the disposal of the free-throw shooter.

- During a throw-in, the ball is at the disposal of the player taking the throw-in.

- The ball becomes dead when:

- Any field goal or free throw is made.

- An official blows his whistle while the ball is live.

- It is apparent that the ball will not enter the basket on a free throw which is to be followed by: - Another free throw(s).

- A further penalty (free throw(s) and/or possession).

- The game clock signal sounds for the end of the quarter or overtime.

- The ball in flight on a shot for a field goal is touched by a player from either team after:

- An official blows his whistle.

- The game clock signal sounds for the end of the quarter or overtime.

SCORING

- A point is made when a live ball enters the basket from above and remains in or passes through.

- 2 points shall be awarded for goals made from beyond the 19 foot arc.

- Any shot inside the 19 foot arc is worth 1 points.

- Foul shots are worth 1 point each.

- The winning team is the team that has accumulated the greater number of points when the game ends.

G: League Standings & Points

- Teams will be awarded 3 points for a WIN, 1 point for a TIE, 0 points for a LOSS.

- There will be NO overtime in Group games.

H: Forfeits & Defaults

- A forfeit will be declared 5 minutes after the scheduled starting time.

- Teams can decide to play a game if both captain’s consent to the number of players.

- If numbers allow, referees will still referee in the event of a forfeit.

- If you are unable to attend your scheduled game, please have your captain contact us to forfeit your game

I: Tie Breaks

- Section 1:

If two teams are tied at the end of the group games

- 1. Head-to-head

- 2. Most wins

- 3. Goal differential

- 4. Most points scored

- 5. Fewest points  allowed

- 6. 3 Free Throws

- Section 2:

If three teams are tied at the end of the group games

- 1. Best winning percentage between the teams involved

- 2. Most wins

- 3. Points +/- (For and against)

- 4. 3 Free Throws 

J: Playoff Format

- 3-minute overtime if the game is tied after regulation time.

- If the score remains tied at the end of the 3 minute over time, a sudden death overtime period shall be played. The winner shall be the team who scores the first two points. (Any combination).

K: Cancellation Policy

- In the event that games are cancelled due to facility closures, the following policy will be applied:

- First Cancellation: Games are not rescheduled or refunded

- Second Cancellation: Games will be rescheduled as extra games on the day that they play or on another available date. If neither of these scenarios are viable, a partial team credit will be applied in the following tournament.

- Third Cancellation or more: Games will be rescheduled as extra games on the night that they play or on another available date. If neither of these scenarios are viable, a partial team credit will be applied in the following season.

L: Personal Injury

- Any player injured must let the Official know so proper paperwork can be completed.

- Any player who is bleeding shall be removed from the game immediately.

- The clock will be stopped and resumed once the player is removed. If the blood is removed from all playing surfaces and has stopped, or has been completely covered with a bandage, the player may return to the game.

- The Tournament Organizer will have the authority to decide if the player shall return to the game. VIBE Sport's Tournament is a volunteer activity where players participate at their own risk. Participants should understand that they are responsible for any and all costs arising out of injury or property damage through participation